Steven M. LaValle

Virtual Reality, Telepresence, and Perception Engineering

In this research, we view virtual reality (VR) as a problem of perception engineering, which requires the design, development, and delivery of a perceptual illusion through artificial stimulation of the human senses. Each human sense is capable of such illusions; in the case of vision, we qare familiar with many optical illusions. Because VR directly impacts the human body and even disrupts its ordinary functions, it is crucial to understand human physiology, neuroscience, and perception and how they respond to VR technology. We strive to determine perception-based and physiology-based criteria that capture important qualities such as task effectiveness, comfort, and presence. These criteria are used to guide the engineering specifications for VR systems. Typical challenges are viewpoint movement, display artifacts, rendering methods, interaction mechanisms, distributed computation, and limitations of wireless communication. Perception engineering involves the forward engineering of VR systems with the tight integration of low-level human considerations, which are essentially obtained via reverse engineering (we did not engineer ourselves). Based on current academic fields, this requires a highly interdisciplinary approach; however, one day perception engineers might emerge, who are specifically trained in methodologies based on the science of perception. This would follow a similar path as existing engineering fields. Civil, mechanical, and electrical engineering derive from physics. Chemical and biological engineering derive from chemistry and biology, respectively. Likewise, perception engineering should derive from perceptual psychology and related fields of physiology, medicine, and neuroscience, while also building upon existing engineering principles.

Some highlights are:



Papers on Virtual Reality, Telepresence, and Perception Engineering

Adaptation to simulated hypergravity in a virtual reality throwing task. M. Pouke, E. Uotila, E. G. Center, K. G. Timperi, A. P. Chambers, T. Ojala, and S. M. LaValle. ACM Transactions on Applied Perception, 2024. [pdf].

From virtual reality to the emerging discipline of perception engineering. S. M. LaValle, E. G. Center, T. Ojala, M. Pouke, N. Prencipe, B. Sakcak, M. Soumalainen, K. G. Timperi, and V. Weinstein. Annual Reviews on Control, Robotics, and Autonomous Systems, 2024. [pdf].

Virtual reality sickness reduces attention during immersive experiences. K. J. Mimnaugh, E. G. Center, M. Suomalainen, I. Becerra, E. Lozano, R. Murrieta-Cid, T. Ojala, S. M. LaValle, and K. D. Federmeier. IEEE Transactions on Visualization and Computer Graphics, 29(11):4394-4404, 2023. [pdf].

Virtual Reality. S. M. LaValle. Cambridge University Press, 2023. Also available at http://lavalle.pl/vr/, [pdf].

Leaning-based control of an immersive-telepresence robot. J. Halkola, M. Suomalainen, B. Sakcak, K. J. Mimnaugh, J. Kalliokoski, A. P. Chambers, T. Ojala, and S. M. LaValle. In IEEE International Symposium on Mixed and Augmented Reality, 2022. [pdf].

HI-DWA: human-influenced dynamic window approach for shared control of a telepresence robot. J. Kalliokoski, M. Suomalainen, B. Sakcak, A. P. Chambers, T. Ojala, and S. M. LaValle. In IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022. [pdf].

An enactivist-inspired mathematical model of cognition. V. Weinstein, B. Sakcak, and S. M. LaValle. Frontiers in Neurorobotics, September 2022. [pdf].

The body scaling effect and its impact on physics plausibility. M. Pouke, E. G. Center, A. P. Chambers, S. Pouke, T. Ojala, and S. M. LaValle. Frontiers in Virtual Reality, May 2022. [pdf].

Augmenting immersive telepresence experience with a virtual body. N. Arora, M. Suomalainen, M. Pouke, E. G. Center, K. J. Mimnaugh, A. P. Chambers, S. Pouke, and S. M. LaValle. IEEE Transactions on Visualization and Computer Graphics, 28(5):2135-2145, 2022. [pdf].

Human perception engineering. E. G. Center, K. Mimnaugh, J. Hakkinen, and S. M. LaValle. In M. Alcaniz, M. Sacco, and J. G. Tromp, editors, Roadmapping Extended Reality: Fundamentals and Applications. John Wiley \& Sons, 2022. [pdf].

Unwinding rotations improves user comfort with immersive telepresence robots. M. Suomalainen, B. Sakcak, A. Widagdo, J. Kalliokoski, A. P. Chambers, T. Ojala, and S. M. LaValle. In ACM/IEEE International Conference on Human-Robot Interaction, pages 411-520, 2022. [pdf].

The plausibility paradox for resized users in virtual environments. M. Pouke, K. J. Mimnaugh, A. P. Chambers, T. Ojala, and S. M. LaValle. Frontiers in Virtual Reality, April 2021. [pdf].

Analysis of user preferences for robot motions in immersive telepresence. K. J. Mimnaugh, M. Suomalainen, I. Becerra, E. Lozano, R. Murrieta-Cid, and S. M. LaValle. In IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021. [pdf].

Assessing postural instability and cybersickness through linear and angular displacement. C. J. Widdowson, I. Becerra-Duran, C. Merrill, J. Wang, and S. M. LaValle. The Journal of the Human Factors and Ergonomics Society, 63(2):296-311, 2021. [pdf].

Comfort and sickness while virtually aboard an autonomous telepresence robot. M. Suomalainen, K. J. Mimnaugh, I. Becerra, E. Lozano, R. Murrieta-Cid, and S. M. LaValle. In P. Bourdot, M. Alcaniz Raya, P. Figueroa, V. Interrante, T. W. Kuhlen, and D. Reiners, editors, EuroXR 2021: Virtual Reality and Mixed Reality (Lecture Notes in Computer Science, 13105), pages 3-24. Springer-Verlag, Berlin, 2021. [pdf].

The plausibility paradox for scaled-down users in virtual environments. M. Pouke, K. J. Mimnaugh, T. Ojala, and S. M. LaValle. In 27th IEEE Conference on Virtual Reality and 3D User Interfaces, pages 913-921, 2020. [pdf].

Human perception-optimized planning for comfortable VR-based telepresence. I. Becerra, M. Suomalainen, E. Lozano, K. J. Mimnaugh, R. Murrieta-Cid, and S. M. LaValle. IEEE Robotics and Automation Letters, 5(4):6489-6496, 2020. [pdf].

Virtual reality for robots. M. Suomalainen, A. Q. Nilles, and S. M. LaValle. In IEEE/RSJ International Conference on Intelligent Robots and Systems, pages 11458-11465, 2020. [pdf].

Can simulated nature support health? Comparing short, single-doses of 360-degree nature videos in virtual reality with the outdoors. M. H. E. M. Browning, K. J. Mimnaugh, C. J. van Riper, H. K. Laurent, and S. M. LaValle. Frontiers in Psychology, 2020. [pdf].

Efficacy study on interactive mixed reality (IMR) software with sepsis prevention medical education. N. K. Sankaran, H. J Nisar, J. Zhang, K. Formella, J. Amos, L. T. Barker, J. Vozenilek, S. M. LaValle, and T. Kesavadas. In IEEE Conference on Virtual Reality and 3D User Interfaces, 2019. [pdf].

Effects of visual realism and moving detail on cybersickness. M. Pouke, A. Tiiro, S. M. LaValle, and T. Ojala. In IEEE Conference on Virtual Reality and 3D User Interfaces, 2018. [pdf].

Virtual reality visualization of patient specific heart model. M. Bramlet, K. Wang, A. Clemons, N C. Speidel, S. M. LaValle, and T. Kesavadas. Journal of Cardiovascular Magnetic Resonance, 18(Suppl 1):T13, 2016. [pdf].

Head tracking for the Oculus Rift. S. M. LaValle, A. Yershova, M. Katsev, and M. Antonov. In IEEE International Conference on Robotics and Automation, 2014. [pdf].